Robert Forster sculpt / bust
This is my most recent personal project - a head sculpt of the late actor Robert Forster. I'm also in the process of making this model fully compatible with Unreal Engine.
I have used a modified Texturing.xyz albedo texture for skin colour. Sculpted / modelled in Blender with further texturing and material creation in both Blender & Adobe Substance 3D Painter.


Baby jumper
The Baby Jumper was a freelance project in which I was provided with a photograph of a baby (upper-body unclothed), onto which my client wanted me to add a specific jumper - a photo of which had also been provided. I believe that my client was originally asking me to photobash the image of the jumper directly onto the image of the baby, but as they wanted the image to be as realistic as possible I decided to recreate the jumper in 3D, so that the lighting and form of the clothing could be matched as seamlessly as possible with the photo of the baby.
Jumper modelled, textured and lit in Blender; final composition (merging with photo of baby) created in Adobe Photoshop.
Jeep Model
In this freelance project, my client tasked me with creating a model of a jeep. The brief was quite straighforward, and they provided image references to which I was to base the project. On this occasion, the model was not being used in a game engine, so remains high-poly.
Background HDRI by Sergej Majboroda (Poly Haven); Model and textures created in Blender.

Daedric War Axe (Skywind, The Elder Scrolls Renewal)
The Elder Scrolls Renewal project is an in-development recreation by a team of volunteers of the game The Elder Scrolls III: Morrowind, using the more modern Skyrim engine. For this, I was tasked with creating a Daedric War Axe, working to a specific brief so that the model would be compatible with the non-PBR-capable Skyrim engine, a specific 5K tri-count target, and matching in design with the provided 2D concept art.
From left-to-right, images #1-3 & #5-6 below are of the final low-poly game-ready model, with the bottom-left-most 2D concept art (image #4) by artists Swiper, JTaugher & On Dalcation, included for comparison - and was my primary point of reference for creating the model.
Sculpted / modelled in Blender; textured in Adobe Substance 3D Painter.
Jed Staton •



